That being said, this week we played a few new games. The first being from one of my favorite creators… Francesco Testini.
GAME 1: MOMIJI
From the creator of my #1 game of all time, Tang Garden, comes another game in which beautiful landscape power tiles form a panorama picture. This game takes you to an Imperial Japanese Garden in the fall where you collect and play sets of leaf cards with the topmost being the score multiplier for the stack. I will let the BGG description tell you more.
BGG Description
In Momiji, you attempt to fulfill objectives by collecting the most valuable autumn leaves from the Imperial Garden in ancient Japan.
You start with a hand of six leaf cards and a series of three landscape powers that combine to form a unique panorama. (For the first game, landscapes are assigned, but they can be drafted in subsequent games.) Leaf cards come in 4-6 types depending on the number of players, with values of 0-3 in each type. Start with four random cards in the central playing area, sorted by type. Place 4-6 randomly chosen objective tokens in the center of play; sample objectives are collecting the most 0s, having the most cards of a specific type, or having the highest sum of visible cards at game's end.
On your turn, choose one of these three options:
• Collect leaf cards: Take all the leaves of one type from the central display and add them to your hand; if you wish, pay one acorn token to reveal four new leaf cards prior to choosing a type.
• Play leaf cards: Place 1-2 leaf cards of the same type or two or more cards of different types in your player area. Each type is placed in its own pile, with 0 being the first card you can play of a type; each subsequent card must the same number or at most one larger. Once you play a 3 on a pile, cover that pile with a torii token as that pile is now closed for you. If you play different types, then after playing, each pair of adjacent topmost cards in your area; if both cards show an acorn on the adjacent corners, you take two acorn tokens from the reserve.
• Activate a objective token: Pay three acorn tokens to place an objective token in your player area. This activates the objective, and anyone might score for it at game's end.
Once during a turn, you can discard two cards from your hand for one acorn token or spend an acorn to use a landscape power or do both of these actions. You can use each landscape power at most once during a game.
When the leaf card deck is empty or after 4-6 leaf piles are closed with a torii token, the game ends. For each pile of leaves, you score points equal to the value of the topmost card multiplied by the number of cards in the pile. Remaining acorn tokens are worth 1 point each. For each activated objective, you see who best meets the condition and therefore scores points; if the player holding the token scores, they receive 10 points, whereas anyone else who scores that objective receives 3 points. Each player scores in case of a tie. The player with the most victory points at the end of the game wins.
Weight 2.0/5
What we like about the game
This game is another hit for us and not just because it is a Francesco game. It is a hit because the game play is simple, quick, and very easy to learn and teach. There is some strategy involved because of the limited number of cards; zero’s having the most cards and decreasing as you go up to the three cards. The variety of power tiles do help if utilized at the right moments in the game.
What we don’t like about the game
Now this is just our personal preference, but what we don’t like is that you can only have one stack of each color. We do wish that after a stack is capped off that we could start a new stack of the same color. Yes, the chances of scoring it is low but we would be okay with that.
Expansions/Modules
The deluxe version comes with the Ancient Garden expansion along with the Squirrel and Golden Leaves modules which is not available separately. As an add-on to the KS campaign, the Falling Leaves, Metal Leaf, and Morning Dew modules are for both standard and deluxe version. The Morning Dew module also adds a 5th player option.
We haven’t played the expansion or modules yet but soon though (we hope).
Overall Thoughts
We have played two, three, and four player games and feel that is does play best at three. This game for sure will get tabled over and over again.
GAME 2: DRAGON’S CAVE
We found this game at a children’s second hand store that every now and then would have some interesting used games. We saw this one and a tile laying Sonic the Hedgehog racing game. I opted for this one because we have enjoyed games from Blue Orange.
BGG Description
Lured by a precious treasure, you are brave dwarves venturing into the dragon's cave, gathering gold coins on your way! Pick each step forward carefully because if the dragon predicts your next move on the path, you'll move backward and risk losing the coins you haven't saved in your treasure chest.
Bluff your way through Dragon's Cave to strike it rich!
—description from the publisher
Weight 1.0/5
What we like about the game
A very fast game that is simple enough that our 2 ½ year old should be able to understand it soon (FYI.. she’s really really smart). Since the cards you play are kept face up until you refresh your hand, the person acting as the dragon for the turn can make a better guess as to how to catch a dwarf or two.
Gameplay
Since the description doesn’t talk about game play, here it is in a nutshell.
Every player has the same six cards to select from which corresponds to the spaces on the path and in the dragon’s lair. Each person also takes turns as the dragon as well. The dwarves will pick a card that corresponds to the space they want to move to, some have coins to earn and some do not, and place it face down. The Dragon then selects one of the five spaces in the lair hoping to match a dwarf or two. The dwarves then reveal their cards.
If you are caught by the dragon you move backwards on the path and take the coins you have in your purse and divide them as you choose secretly in your hands then the dragon will pick a hand and you discard what was picked (if any). If you weren’t caught, you move up to the next space that matches the card you played and earn the reward shown on the space (if any).
Dwarves refresh their hand by either getting caught by the dragon or playing the chest card to put the treasure from the purse into their chests.
Game ends when a dwarf or dwarves makes up into the dragon’s den which gives them four additional coins. You then add up the coins in your purse and in your treasure chest. Most coins win.
What we don’t like about the game
Because of how simple the game is, a single person could run away with the game if they can easily outsmart the other players.
This would be a great introduction game to younger kids but if you play the game with just adults it can be pretty boring after a few turns and/or games played.
Overall Thoughts
Would we pay full price (Blue Orange lists it at $15.99), probably not. So if you can find the game on sale for $10 or less, I would snag it at that price just for the entertainment value.
Blue Orange have a great variety of games for all ages in their catalog. Some are hits like Kingdomino (and Queendomino), New York 1901, and Vikings on Board and some are misses such as this game.
“Board games are like a box of chocolates….”
Wait a minute, are they?? I guess in some cases (even after researching them)
“… you never know what you are going to get.”
GAME 3: TAPESTRY
Stonemaier Games and more specifically, Jamey Stegmaier, has put out some of our favorite games and this is one of them hence the reason why it is on our 10 x 10 Challenge this year.
Because I haven’t written about the base game in the past, this section will be treated like I wrote about Happy Little Dinosaurs from Entry 47.
BGG Description
Tapestry is a two-hour game for 1-5 players designed by Jamey Stegmaier.
Create the civilization with the most storied history, starting at the beginning of humankind and reaching into the future. The paths you choose will vary greatly from real-world events or people — your civilization is unique!
In Tapestry, you start from nothing and advance on any of the four advancement tracks (science, technology, exploration, and military) to earn progressively better benefits. You can focus on a specific track or take a more balanced approach. You will also improve your income, build your capital city, leverage your asymmetric abilities, earn victory points, and gain tapestry cards that will tell the story of your civilization.
—description from the publisher
Weight 2.9/5
What we like about the game
As the description says, this game you literally start with nothing and work your way up four different advancement tracks. We enjoy that you can start with focusing on a specific track and then change directions to fit what’s best for your civilization.
I tend to start with a focus on the science track, whereas my wife usually goes for the technology line. Each game is different in the sense that you are drawing new cards to help benefit your advancement (tapestry cards) and placing new tiles (exploration track) that expand your area on the world map ready to be conquered (military track).
We also like that there are larger landmark (buildings) you place on your capital mat if you are the first to reach certain advancement levels and/or if your technology card reaches the top level that allows you to place a new landmark. The smaller income buildings also help with filling in gaps in your capital and allows you more income during that phase of the game.
The last thing I want to mention is that based on your choices made, each player will finish the game at different times. Not everybody will advance to the next age at the same time. This is like Everdell in terms of game play.
What we don’t like about the game
I don’t have anything that I can’t really say that I didn’t like about the game. The only improvement I would do is to probably reword some of the civilization cards, a few we had to look up online for clarity. Other than that, solid game.
EXPANSION 1: PLANS AND PLOYS (2020)
BGG Description
Choose from a variety of new civilizations, pursue individual achievements to add landmarks to your capital city, and sneakily interact with the opposition in this first expansion for Tapestry.
—description from the publisher
Weight 2.84/5
What we like about the expansion
The new civilization cards provides new ways to look at your individual game play. In the game we played, the two civilizations cards I got to look at were from the expansion. One game me negative points right away and the other gave me a lot of points right away but also could make me loose points at the end of the game if I didn’t fully take advantage of the civilization card’s ability (I picked that one but misread something on the card that probably resulted in why I lost to my wife by 81 points).
We also liked having the individual achievement cards that gave us a landmark to add to our map if we met the requirements to place it.
What we don’t like about the expansion
I wish that there were multiple achievements cards for each landmark (there is only 5, one per person). This would add more variety because if you get the same card over and over you might lose interest. Since the last player draws the achievement cards first and selects the one they want, they could just as easy draw new cards for any duplicate landmark cards drawn.
EXPANSION 2: ARTS AND ARCHITECTURE (2022)
I will leave this section alone for now and write about it when we play it. The official (retail) release of this expansion was a few days ago. But as Stonemaier Champions, we were able to pre-order it and got it before Christmas.
Overall Thoughts about Tapestry
As I said above, this game and even the expansion is solid. With the set-up, it may look pretty intimidating but it really isn’t all that bad. It isn’t like Uwe Rosenberg or heavy Euro games.
It is a game that we can actually not feel rushed to complete because for the most part, you can plan ahead of time what your next turn will be. Even with the distraction of a nearly-three year old who didn’t want to go to bed, we finished the game around the estimated play time. Keep in mind that when teaching new players to the game (or any game) it will take longer to play until they get a handle of the game play.
FINAL THOUGHTS
Last week was a pretty good one in terms of gaming. We picked up new games, played new games, backed another Kickstarter, worked on our and my mother’s 10 x 10 challenges.
The three games highlighted in this week’s blog were fun to play. I am excited that Francesco’s game arrived for we truly enjoy playing his game.
My last thought for this entry is WOOHOO!!!!! This is entry #50. I am excited that this blog is almost to the 1 year anniversary. I hope the few that have read this blog have enjoyed it as much as I have enjoyed writing them.