What happens when your favorite game designer creates a beautiful game that gets released overseas before coming to the United States and you are friends with him on Facebook?
You get to ask him every few months when the heck can I get the game here.
That being said, I must apologize to my dear friend Francesco Testini for bugging you so much about this game in anticipation for its arrival.
I also want to say that once again, Francesco has put out a game that is going to be played quite a bit in our household, read on to find out why.
BGG Description
At the begining of the 13th Century, all the glassmakers in Venice were forced to move to Murano. The island became famous, and Murano was the largest producer of glass in Europe. Embody a glassmaker and collect colored glass to make the most beautiful items while staying ahead of your competitors! Welcome to the Glassmakers Island!
- Selector & Ring gameplay is original and accessible
- Real glass pieces bring sound and beauty to the table
- Compete with others and yourself to become Grandmaster
Weight 1.75/5
A Little More Info
Each time you play the game it will be different. Every player will receive five creation cards at the beginning of the game (six cards in a two player game) out of the 24 available and unless you use the first four advantage cards (recommended for your first game) over and over, you get draw four out of sixteen to randomly place under the four different category tiles.
The outer ring of the game board is double sided so you can choose which you want to play on, and the selector can begin at any of the twelve spots providing even more variety in the game. The four shards that go into the market place (one of each main shards) is randomly put so, once again, there is variety in the game because exchange actions will different for each game as well. The warehouse is where all the glass shards are kept (the middle of the board).
A players turn is broken up in three phases, the first two being mandatory actions. The collect phase is simple, rotate the selector clockwise on spot and take the two glass shards depicted.
The negotiate phase is where you perform one of three actions, exchange, buy, and sell. Exchange is where you place a shard from your workbench into an open market spot and receive the shards (non-wild) that are within the markets boundary. Buy is where you spend 2Ł (Lira) to pick up all the shards in one of the four markets. Sell is where you can put as many of the shards you do not want/need from your workbench into the wharehouse and earn 1Ł (total, not each).
The third optional phase is to complete one or more of your creation cards. Having the matching shards on your workbench to complete front creation card of your hand, you earn coins for each spot not covered on your workbench (the eight workbench spots have images of the 1Ł coin on them). If you are able to complete the first two cards in your hand you earn bonus coins.
There are three optional actions that when utilized at the right moments on your turn can propel you to victory (or at least for my sister who kick our butt). The first action is to change the order of your creation cards in your hand. You pay 1Ł per card you want to move from the current position. This can help you if your workbench has shards that you can use for a future creation.
The second is to pay 1Ł to rotate the outer ring counter-clockwise one spot (you can do this as many times as you have the Lira to pay). This can help set you up for collecting the right shards for completing your creations.
The last action is to activate one or more of the advantage cards. Each creation card has one or two of the category symbols which during your turn you can activate from your completed creations. After activation of the card, you place it from left side of your workshop to the right side face down.
Game ends when the first player completes all of their creation cards. You then add up your total Lira and the highest amount collected wins. If there is a tie, the player with the least amount of completed creations wins (we shall talk about this below).
What we like about the game
My wife says and I quote her once again “we like everything, short paragraph end of story.”
Francesco had stated to me that the game is designed to be simple and easy to play for both board gamers and non-gamers alike, which we found this to be true. When we introduced the game to my sister (who I would rate as a seasoned gamer now) and explained each action she understood everything on the first explanation and dove right into the game without any issues.
Francesco also mentioned to me something that I do like about the game, there is no “upkeep” during the game play. Nothing to reset in between turns. Once you set up the game from the start, you continue to play until the end of the game.
The overall beauty of the glass shards and the images on the creation cards fit the whole theme of the game. The box design also draws one’s attention to the game.
The game does not take long to play. At three players, we were able to get two games in a short amount of time. The first couple games at two player took a little less than that.
The game end trigger is simple, you play your last creation and everyone gets an equal amount of turns, then you add up your Lira and the player with most wins. Not hard to figure that out at all. The tie-breaker is what I really like. In case of a tie it is the player with the least amount of completed creations is the winner. I had asked Francesco his reasoning behind this and he told me this, "Because it means that your works are more precious. You obtained the same amount of coins with less works, it means each work is worth more." Beautifully said, coming from the master himself.
The last thing I want to point out is the box insert which is part of the game itself and table presence. The top half of the box is the game board and right underneath it is game storage for everything not being used. Because of that, the amount of table space needed is quit small which makes it great to play when you have a small area available to play games on.
What we don’t like about the game
Once again, the great Francesco Testini created a game that is solid and contains nothing that is on our negative list. Yes, we may have our rose-colored glasses on because he our favorite designer but he earns that title because he puts out solid games with great replay ability.
FINAL THOUGHTS
We you find a game designer that you love, you tend to support them when they have any new games out. There are a lot of Uwe Rosenberg, Richard Garfield, Stefan Feld, and Jamey Stegmaier followers who must have anything they put out. In my case, this designer is Francesco Testini.
I have not been disappointed with anything of his in my collection.
Because I have gotten to know him through our friendship that began with my favorite game (yes, it is still Tang Garden), I do know that he puts his heart and soul into making great games that both young and old, gamers and non-gamers alike can enjoy.
His family means the world to him, and it shows in the games he creates. Francesco, thank you again for all that you do and allowing my family to be a part of yours.
