BRASS: BIRMINGHAM (2018)
BGG Description
Brass: Birmingham is an economic strategy game sequel to Martin Wallace' 2007 masterpiece, Brass. Brass: Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870.
As in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands.
Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game):
1) Build - Pay required resources and place an industry tile.
2) Network - Add a rail / canal link, expanding your network.
3) Develop - Increase the VP value of an industry.
4) Sell - Sell your cotton, manufactured goods and pottery.
5) Loan - Take a £30 loan and reduce your income.
Brass: Birmingham also features a new sixth action:
6) Scout - Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.)
The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles.
Birmingham features dynamic scoring canals/rails. Instead of each flipped industry tile giving a static 1 VP to all connected canals and rails, many industries give 0 or even 2 VPs. This provides players with the opportunity to score much higher value canals in the first era, and creates interesting strategy with industry placement.
Iron, coal, and cotton are three industries which appear in both the original Brass as well as in Brass: Birmingham.
New "Sell" system
Brewing has become a fundamental part of the culture in Birmingham. You must now sell your product through traders located around the edges of the board. Each of these traders is looking for a specific type of good each game. To sell cotton, pottery, or manufactured goods to these traders, you must also "grease the wheels of industry" by consuming beer. For example, a level 1 cotton mill requires one beer to flip. As an incentive to sell early, the first player to sell to a trader receives free beer.
Birmingham features three all-new industry types:
Brewery - Produces precious beer barrels required to sell goods.
Manufactured goods - Function like cotton, but features eight levels. Each level of manufactured goods provides unique rewards, rather than just escalating in VPs, making it a more versatile (yet potentially more difficult) path vs cotton.
Pottery - These behemoths of Birmingham offer huge VPs, but at a huge cost and need to plan.
Increased Coal and Iron Market size - The price of coal and iron can now go up to £8 per cube, and it's not uncommon.
Brass: Birmingham is a sequel to Brass. It offers a very different story arc and experience from its predecessor.
Weight 3.91/5
A Little More Info
My wife describes this game as “Ticket to Ride meets worker placement” because in order to maximize the use of resources on the board (not buying from the market) you want to ensure the various towns are connected with canal/rail links.
The description above does provide a nice general overview of the game, the only thing I would add to what is stated is that you must always remember to discard a card for taking any action and that your first turn in the game is just one action and not two. The number of rounds played in each age (canal & rail) decreases based on the number of players.
More cards are added to the deck with more players which opens the upper half of the board. You can always move up into the upper areas, but the city-specific cards are added with more players.
Also take note that taking a loan is not a bad thing earlier in the game because you won’t be generating income until you are able to flip over tiles that you placed.
What we like about the game
This game is a big hit for us. The game seems intimidating at first because of how busy it looks due to each player board having a lot of tiles on them so the set up takes a little time to complete but that is not a bad thing and here is why. Each player board is very detailed showing you where each tile is placed. A side note to this, the game board and player boards have a day and night side to them that are identical is terms of layout just different artwork so you can pick what side you want.
What is also nice about the player boards is that each tile spot shows you the cost on the left side and the rewards (flipped side of the tile) on right which will help you when planning out your moves.
Other games similar in style to the Brass games tend to use four or five different resources, this game only uses two main ones for building (coal and iron) and one for selling (beer). Because of the limited types of resources, the game is easier to learn and play. Coal and iron are easier to acquire and use and the beer does take building breweries to ensure you can get some when you take the sell action to flip your cotton and pottery tiles. Your coal, iron, and breweries all flip automatically when the resources on them are depleted.
We also like that the 99% of the scoring takes place at the end of each of the two eras. Scoring is also not complex at all; you gain points from your links between the locations where you have a canal or rail connection (based mainly on all flipped tiles at the cities) and then you score the points from your flipped tiles. It really is easy as that.
Last thing we want to highlight is that the cards are designed that no matter which way you hold cards in your hand your can see the cities on the left side and right side.
What we don’t like about the game
Once you learn the rules well enough, it takes away some of the complexity of the game. Remembering where you legally place items requiring coal is the biggest issue we have. I am sure the more we play, the easier it will get.
The other point that may be a turn off for some people is that at higher player counts analysis-paralysis plays a huge factor and sometimes action blocking can take place (we feel it is mostly unintentional though).
FINAL THOUGHTS
My wife and I played against each other in our two player games; she played a three player game and I had played a four player one. We do enjoy the two players game a lot because once you know what to do, the game doesn’t take long to play; the four player game did take most of an afternoon to play due to what is mentioned above. The consensus from most of our group that played together is that at the three player count, the game has the best flow and balance.
Even though I had lost all three of my games played and my wife has won two of her three, we completely understand why it is ranked Number 3 right now on BGG. Each game a different strategy can be used, what works in one game may or may not work in the next.
This game is worth adding to your collection and for us will get played on a regular basis. We do love the England historical theme to the game.
*** Note: I mentioned on FB that Canvas: Reflections would be in this entry, but I ran out of time writing. I will save it for a future entry.