Week 44
We did not have an opportunity to play anything this week. We were busy working hard to get our new home in order. We did get the game room unpacked and games put up on shelves but had no room on the game table to play since it was used as a staging area for the boxes and boxes of stuff we still needed to unpack.
Week 45
This week we really wanted to play a game that we enjoy but haven’t played the expansion for; plus it would be our first game to be played at the game table in the new place.
After debating on a few games, we decided to play Lost Ruins of Arnak since it was on our 10x10 Challenge for this year and we were still behind where we wanted to be. We added the elements from Expedition Leaders so it would count for the blog plus we had introduced a friend to the base game a few days before.
We will not talk much about the base game in this blog, just the elements of the expansion.
LOST RUINS OF ARNAK: EXPEDITION LEADERS (2021)
Return to the mysterious island of Arnak in Lost Ruins of Arnak: Expedition Leaders!
Give your expedition an edge by choosing one of six unique leaders, each equipped with different abilities, skills, and starting decks that offer different strategies and styles of play for you to explore.
In addition to the leader abilities, which bring a new element of asymmetry to the game, this expansion contains alternative research tracks that offer even more variety and a bigger challenge, new item and artifact cards to create new combos and synergies, along with more guardians & assistants to meet and sites to explore.
Weight 3.09/5
A Little More Info
This section we will cover the new components that from the expansion. So bear with me because some things will be short, others will require more description.
Item and Artifact Cards
There are 18 new Item cards and 12 new Artifact cards plus one replacement Artifact card (but you could use both versions of the Stone Key if you want).
Level I & II Sites
Level I sites have 5 new ones added to the game and 3 new Level II sites.
Guardians
There are 5 new Guardians in the game.
Assistants & Idols
There are 3 new Assistants plus one replacement from the base and 4 new Idols added to the game. Depending on which Temple (see below) you play you may need the extra idols or not.
Red Moon Staff
The base game has a Blue Moon Staff that is used to track the rounds and divide the Item and Artifact cards. The expansion replaces the blue with the red staff.
Red Mood Staff variant changes the game by having you discard two of each Item and Artifact cards in between each round instead of one. This does help with certain abilities of the new characters added to the game.
New Research Tracks (Temples)
There is a new double sided research track board that you can use. It had the Monkey Temple and the Lizard Temple that each provides new challenges to the game. Besides new icons in used, there is two unique items with each temple.
The Monkey Temple about halfway up the board splits your magnifying glass and research journal into two tracks. The magnifying glass track has a 3-compass cost Artifact card that you get to use for free upon reaching it. The journal track adds one additional step before rejoining the magnifying glass for the top half of the board.
The Lizard Temple has in the middle a Guardian that is placed face down until a magnifying glass reaches it to turn it over. Once the guardian is reveal, no research token can pass until it is defeated. You can defeat the guardian in the traditional way or use one of the three cards that help defeat guardians, however, the guardian cannot be moved. At the end of the round if the guardian is not defeated you get a fear card for each of your tokens on the spot.
Another thing to note about the new research tracks is that you can research the bottom row of the temple (bronze level) if you are two rows from the top. If you are right below the temple you can research the silver and bronze levels. The only way to research the top level (gold) of the temple is to make it to the top of the research track. This is different from the base game in which your magnifying glass has to make it to the top of the research track.
Tent Tiles
Due to being able to select or randomly select a character to play with, there are four color tent tiles you can use to help you keep track of what color pieces you are using. This is a good way to keep the character boards clean of extra clutter (plus one character has a spot on the board you can use as an action).
New Characters (and random-role tokens)
Six individualized characters that each have a unique character board, four starting cards, and different abilities to use. There is also a random-role token for each character so that you can randomly select what character to play with.
The descriptions below are from the rule book that provides an overview of each of the characters:
CAPTAIN – A military man whose courage inspires his big team. He has 3 archaeologists.
FALCONER – A woman who knows the ways of the animal kingdom. She has an eagle she can send to retrieve useful trinkets.
BARONESS – A lover of the arts, but also a shrewd investor. She has many ways to get the items she will need for this expedition.
PROFESSOR – A researcher who studies the language and culture of lost civilizations. Academic contacts give him access to a wider range of artifacts.
EXPLORER – A loner who prefers to explore the island by herself. She is only one archaeologist, but she can visit multiple sites.
MYSTIC – The most mysterious leader of them all. He has many ways to gain and exile fear, which he can use to power arcane rituals.
What we like about the game
We love that each character has different abilities that affect the focus of a player’s game. Some want you to overcome guardians, some want you to gain and exile fear cards, and more. What strategy you used in the base game to win might not work out in the expansion.
We love that there are additional research tracks to use. The base game being a double-sided board provide you two and the expansion doubles it with more twists to the researching tracks.
We do like that the Red Moon Staff variant allows you to cycle through more of the cards in the deck. Even if you are not playing a character that can benefit from this, it is nice to go through the deck more.
What we don’t like about the game
The same gripe as with the base game is that we still feel like each player needs three archeologists instead of two to be able to accomplish more such as exploring new sites.
However, if you are the Captain you do get a third but if you are the Explorer you get only one.
The Explorer is the only character that we haven’t played with in our four games with the expansion (we randomly drew our characters each game).
FINAL THOUGHTS
Don’t get us wrong when we say that sometimes expansions don’t do much for a game. But in this case, the expansion does a lot to enhance the game all for the better.
We would recommend the base game to help you learn the basics of the game but after a few plays adding Expedition Leaders is a must. The expansion kept us more engaged in the game and making us yearn for more.
Does it need another expansion? Maybe to add more characters but that is about it.
FAMILY GAMER VERDICT
We give this game an 8 out 10.
As stated above, this expansion enhances the game and is a must have if you own the base game. Even though we have only played with 5 out of the 6 characters, we have liked each one so far because of their uniqueness.